// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "WaterAnimal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Fish : public WaterAnimal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FISH public: class Fish& operator=(class Fish const &) = delete; Fish(class Fish const &) = delete; Fish() = delete; #endif public: /*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~Fish(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*44*/ virtual bool startRiding(class Actor &); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*82*/ virtual void playerTouch(class Player &); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*324*/ virtual bool createAIGoals(); /*332*/ virtual void __unk_vfn_332(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FISH #endif };