// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FishingHook : public Actor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FISHINGHOOK public: class FishingHook& operator=(class FishingHook const &) = delete; FishingHook(class FishingHook const &) = delete; FishingHook() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~FishingHook(); /*30*/ virtual void __unk_vfn_30(); /*36*/ virtual void lerpTo(class Vec3 const &, class Vec2 const &, int); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*155*/ virtual bool save(class CompoundTag &); /*161*/ virtual struct ActorUniqueID getSourceUniqueID() const; /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FISHINGHOOK #endif MCAPI class Actor * getOwner(); MCAPI class Actor * getTarget(); MCAPI int retrieve(); //protected: MCAPI void _fishPosEvent(); MCAPI void _fishTeaseEvent(); MCAPI void _fishhookEvent(); MCAPI int _getServerFishSpeed(); MCAPI float _getWaterPercentage(); MCAPI class HitResult _hitCheck(); MCAPI void _pullCloser(class Actor &, float); MCAPI bool _serverHooked(); MCAPI bool _serverLured(); MCAPI void _updateGravity(); protected: };