// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FishingRodItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FISHINGRODITEM public: class FishingRodItem& operator=(class FishingRodItem const &) = delete; FishingRodItem(class FishingRodItem const &) = delete; FishingRodItem() = delete; #endif public: /*0*/ virtual ~FishingRodItem(); /*5*/ virtual void __unk_vfn_5(); /*25*/ virtual bool isHandEquipped() const; /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*40*/ virtual int getEnchantSlot() const; /*41*/ virtual int getEnchantValue() const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const; /*64*/ virtual bool mineBlock(class ItemStack &, class Block const &, int, int, int, class Actor *) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*82*/ virtual std::string getInteractText(class Player const &) const; /*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const; /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FISHINGRODITEM MCVAPI bool requiresInteract() const; #endif };