// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FixedBiomeSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FIXEDBIOMESOURCE public: class FixedBiomeSource& operator=(class FixedBiomeSource const &) = delete; FixedBiomeSource(class FixedBiomeSource const &) = delete; FixedBiomeSource() = delete; #endif public: /*0*/ virtual ~FixedBiomeSource(); /*1*/ virtual void fillBiomes(class LevelChunk &) const; /*2*/ virtual class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const; /*3*/ virtual bool containsOnly(int, int, int, class gsl::span) const; /*4*/ virtual class Biome const * getBiome(int, int) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FIXEDBIOMESOURCE #endif };