// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FlatWorldGenerator { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLATWORLDGENERATOR public: class FlatWorldGenerator& operator=(class FlatWorldGenerator const &) = delete; FlatWorldGenerator(class FlatWorldGenerator const &) = delete; FlatWorldGenerator() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLATWORLDGENERATOR MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &); MCVAPI class BlockPos findSpawnPosition() const; MCVAPI void garbageCollectBlueprints(class buffer_span); MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const; MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &); MCVAPI void loadChunk(class LevelChunk &, bool); MCVAPI bool postProcess(class ChunkViewSource &); MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool); #endif MCAPI FlatWorldGenerator(class Dimension &, unsigned int, class Json::Value const &); //private: MCAPI void _generatePrototypeBlockValues(class FlatWorldGeneratorOptions const &); private: };