// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FloatWanderGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLOATWANDERGOAL public: class FloatWanderGoal& operator=(class FloatWanderGoal const &) = delete; FloatWanderGoal(class FloatWanderGoal const &) = delete; FloatWanderGoal() = delete; #endif public: /*0*/ virtual ~FloatWanderGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLOATWANDERGOAL #endif //private: MCAPI bool _canReach(class Vec3 const &, float); private: };