// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FlockingComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLOCKINGCOMPONENT public: class FlockingComponent& operator=(class FlockingComponent const &) = delete; FlockingComponent(class FlockingComponent const &) = delete; FlockingComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLOCKINGCOMPONENT #endif MCAPI FlockingComponent(class FlockingComponent &&); MCAPI void calculateFlockVector(class Actor const &); MCAPI bool canJoinFlock(class Actor &) const; MCAPI void joinFlock(class Actor &); MCAPI void manageNeighborhood(class Actor &); MCAPI void mergeNeighborhoods(class Actor &); MCAPI void updateNeighborhoodData(class Actor const &); MCAPI bool validateVariantEntityTypes(class Actor const &, class Actor const &) const; };