// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FlockingSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLOCKINGSYSTEM public: class FlockingSystem& operator=(class FlockingSystem const &) = delete; FlockingSystem(class FlockingSystem const &) = delete; FlockingSystem() = delete; #endif public: /*0*/ virtual ~FlockingSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLOCKINGSYSTEM #endif };