// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "PathNavigation.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FlyingPathNavigation : public PathNavigation { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLYINGPATHNAVIGATION public: class FlyingPathNavigation& operator=(class FlyingPathNavigation const &) = delete; FlyingPathNavigation(class FlyingPathNavigation const &) = delete; FlyingPathNavigation() = delete; #endif public: /*0*/ virtual ~FlyingPathNavigation(); /*1*/ virtual void initializeInternal(class Mob &, struct NavigationDescription *); /*2*/ virtual void tick(class NavigationComponent &, class Mob &); /*3*/ virtual class Vec3 getTempMobPos(class Mob const &) const; /*4*/ virtual std::unique_ptr createPath(class NavigationComponent &, class Mob &, class Vec3 const &); /*5*/ virtual std::unique_ptr createPath(class NavigationComponent &, class Mob &, class Actor &); /*9*/ virtual void stop(class NavigationComponent &, class Mob &); /*11*/ virtual bool canUpdatePath(class Mob const &) const; /*12*/ virtual void updatePath(class NavigationComponent &, class Mob &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLYINGPATHNAVIGATION #endif //private: MCAPI void _restorePreviousGravityFlag(class Mob &); MCAPI void _storePreviousGravityFlag(class Mob &); private: };