// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FoodItemComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FOODITEMCOMPONENT public: class FoodItemComponent& operator=(class FoodItemComponent const &) = delete; FoodItemComponent(class FoodItemComponent const &) = delete; FoodItemComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FOODITEMCOMPONENT #endif MCAPI class Item const * eatItem(class ItemStack &, class Actor &, class Level &); MCAPI bool init(class Json::Value &); //private: MCAPI void _applyEatEffects(class ItemStack const &, class Actor &, class Level &); MCAPI void _loadEffects(class Json::Value &); MCAPI void _loadRemoveEffects(class Json::Value &); MCAPI class Item const * useTimeDepleted(class ItemStack &, class Player &, class Level &); private: };