// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FunctionManager { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FUNCTIONMANAGER public: class FunctionManager& operator=(class FunctionManager const &) = delete; FunctionManager(class FunctionManager const &) = delete; FunctionManager() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FUNCTIONMANAGER #endif MCAPI FunctionManager(std::unique_ptr, std::unique_ptr, class GameRule const *); MCAPI int getExecutionLimit() const; MCAPI class FunctionEntry * getFunction(std::string const &); MCAPI void load(class ResourcePackManager &, class CommandRegistry &); MCAPI static std::string getFunctionNameFromPath(class Core::Path const &); //protected: MCAPI void _addTickFunctionsFromJson(class Json::Value const &); MCAPI void _processFunctionEntry(std::string const &, std::vector const &, std::vector &, enum CurrentCmdVersion, class CommandRegistry const &); //private: MCAPI class CommandOrigin const & _addOriginReference(class CommandOrigin const &, unsigned int); MCAPI int _processCommandStack(class FunctionEntry &, class CommandOrigin const &); protected: private: };