// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FurnaceBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FURNACEBLOCKACTOR public: class FurnaceBlockActor& operator=(class FurnaceBlockActor const &) = delete; FurnaceBlockActor(class FurnaceBlockActor const &) = delete; FurnaceBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FURNACEBLOCKACTOR MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI bool isFinished(); MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void onCustomTagLoadDone(class BlockSource &); MCVAPI void onMove(); MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &); MCVAPI bool save(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI void tick(class BlockSource &); MCVAPI ~FurnaceBlockActor(); #endif MCAPI void checkForAlternativeFuelAchievement(class BlockSource &, class ItemStack const &); MCAPI void checkForSmeltEverythingAchievement(class BlockSource &); MCAPI int withdrawStoredXPReward(); MCAPI static int getAvailableFuelSetCount(int, class ItemStackBase const &); MCAPI static int getBurnDuration(class ItemStackBase const &, int); MCAPI static bool isItemAllowedInFuelSlot(int, class ItemStackBase const &, int); //protected: MCAPI FurnaceBlockActor(enum BlockActorType, class BlockPos const &, class HashedString const &, enum LevelSoundEvent, enum ContainerType, int, class Block const &, class Block const &); //private: MCAPI class BlockPos _getPositionOfNeighbor(int); MCAPI float _getXPRewardMultiplier(class ItemStackBase const &) const; MCAPI void _refreshFurnaceBlockLitState(class BlockSource &); MCAPI int _roundXPReward(float) const; MCAPI void burn(class Recipes const &); MCAPI bool canBurn(class Recipes const &); protected: private: MCAPI static std::string const BURN_DURATION_KEY; MCAPI static std::string const BURN_TIME_KEY; MCAPI static std::string const COOK_TIME_KEY; MCAPI static std::string const CUSTOM_NAME_KEY; MCAPI static std::string const ITEMS_LIST_KEY; MCAPI static std::string const LAST_FUEL_KEY; MCAPI static std::string const SLOT_KEY; MCAPI static std::string const STORED_XP_DEPRECATED_KEY; MCAPI static std::string const STORED_XP_KEY; };