// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameCallbacks { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMECALLBACKS public: class GameCallbacks& operator=(class GameCallbacks const &) = delete; GameCallbacks(class GameCallbacks const &) = delete; GameCallbacks() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMECALLBACKS #endif };