// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "ActorCommandOrigin.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameMasterEntityServerCommandOrigin : public ActorCommandOrigin { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEMASTERENTITYSERVERCOMMANDORIGIN public: class GameMasterEntityServerCommandOrigin& operator=(class GameMasterEntityServerCommandOrigin const &) = delete; GameMasterEntityServerCommandOrigin(class GameMasterEntityServerCommandOrigin const &) = delete; GameMasterEntityServerCommandOrigin() = delete; #endif public: /*0*/ virtual ~GameMasterEntityServerCommandOrigin(); /*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const; /*9*/ virtual std::unique_ptr clone() const; /*17*/ virtual bool isSelectorExpansionAllowed() const; /*21*/ virtual enum CommandOriginType getOriginType() const; /*26*/ virtual class CommandBlockActor * getBlockEntity() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEMASTERENTITYSERVERCOMMANDORIGIN #endif };