// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameMode { #define AFTER_EXTRA // Add Member There public: LIAPI ServerPlayer* getPlayer(); #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEMODE public: class GameMode& operator=(class GameMode const &) = delete; GameMode(class GameMode const &) = delete; GameMode() = delete; #endif public: /*0*/ virtual ~GameMode(); /*1*/ virtual bool startDestroyBlock(class BlockPos const &, unsigned char, bool &); /*2*/ virtual bool destroyBlock(class BlockPos const &, unsigned char); /*3*/ virtual bool continueDestroyBlock(class BlockPos const &, unsigned char, bool &); /*4*/ virtual void stopDestroyBlock(class BlockPos const &); /*5*/ virtual void startBuildBlock(class BlockPos const &, unsigned char); /*6*/ virtual bool buildBlock(class BlockPos const &, unsigned char); /*7*/ virtual void continueBuildBlock(class BlockPos const &, unsigned char); /*8*/ virtual void stopBuildBlock(); /*9*/ virtual void tick(); /*10*/ virtual float getPickRange(enum InputMode const &, bool); /*11*/ virtual bool useItem(class ItemStack &); /*12*/ virtual bool useItemOn(class ItemStack &, class BlockPos const &, unsigned char, class Vec3 const &, class Block const *); /*13*/ virtual bool interact(class Actor &, class Vec3 const &); /*14*/ virtual bool attack(class Actor &); /*15*/ virtual void releaseUsingItem(); /*16*/ virtual void setTrialMode(bool); /*17*/ virtual bool isInTrialMode(); /*18*/ virtual void registerUpsellScreenCallback(class std::function); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEMODE #endif MCAPI GameMode(class Player &); MCAPI bool baseUseItem(class ItemStack &); MCAPI float getDestroyRate(class Block const &); MCAPI static float const PICKRANGE_CREATIVE_MAXIMUM; MCAPI static float const PICKRANGE_SURVIVAL_MAXIMUM; //private: MCAPI class BlockPos _calculatePlacePos(class BlockPos const &, unsigned char &) const; MCAPI bool _canDestroy(class BlockPos const &, unsigned char); MCAPI bool _canUseBlock(class Block const &); MCAPI bool _creativeDestroyBlock(class BlockPos const &, unsigned char); MCAPI bool _destroyBlockInternal(class BlockPos const &, unsigned char); private: };