// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameModeCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEMODECOMMAND public: class GameModeCommand& operator=(class GameModeCommand const &) = delete; GameModeCommand(class GameModeCommand const &) = delete; GameModeCommand() = delete; #endif public: /*0*/ virtual ~GameModeCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEMODECOMMAND #endif MCAPI static void setup(class CommandRegistry &); };