// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameModuleServer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEMODULESERVER public: class GameModuleServer& operator=(class GameModuleServer const &) = delete; GameModuleServer(class GameModuleServer const &) = delete; GameModuleServer() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEMODULESERVER #endif };