// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameRuleCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULECOMMAND public: class GameRuleCommand& operator=(class GameRuleCommand const &) = delete; GameRuleCommand(class GameRuleCommand const &) = delete; GameRuleCommand() = delete; #endif public: /*0*/ virtual ~GameRuleCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULECOMMAND #endif MCAPI static void setup(class CommandRegistry &, struct GameRuleCommand::InitProxy &&); //private: MCAPI void getGameRule(class CommandOrigin const &, class CommandOutput &) const; MCAPI void setGameRule(class CommandOrigin const &, class CommandOutput &) const; MCAPI static void createJsonIndex(std::string const &, class GameRule const &, class Json::Value &, std::string *); private: };