// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameRulesChangedPacketData { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULESCHANGEDPACKETDATA public: class GameRulesChangedPacketData& operator=(class GameRulesChangedPacketData const &) = delete; GameRulesChangedPacketData(class GameRulesChangedPacketData const &) = delete; GameRulesChangedPacketData() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULESCHANGEDPACKETDATA #endif MCAPI ~GameRulesChangedPacketData(); };