// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameSession { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMESESSION public: class GameSession& operator=(class GameSession const &) = delete; GameSession(class GameSession const &) = delete; GameSession() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMESESSION #endif MCAPI GameSession(class NetworkHandler &, std::unique_ptr, class LoopbackPacketSender &, std::unique_ptr, std::unique_ptr, unsigned char); MCAPI void setLevel(std::unique_ptr); };