// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameVersion { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEVERSION public: GameVersion(class GameVersion const &) = delete; GameVersion() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEVERSION #endif MCAPI GameVersion(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int); MCAPI GameVersion(class ListTag const &); MCAPI bool operator<(class GameVersion const &) const; MCAPI class GameVersion & operator=(class GameVersion &&); MCAPI class GameVersion & operator=(class GameVersion const &); MCAPI ~GameVersion(); };