// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GroundedConstraint { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GROUNDEDCONSTRAINT public: class GroundedConstraint& operator=(class GroundedConstraint const &) = delete; GroundedConstraint(class GroundedConstraint const &) = delete; GroundedConstraint() = delete; #endif public: /*0*/ virtual ~GroundedConstraint(); /*1*/ virtual bool isSatisfied(class IBlockPlacementTarget const &, class BlockPos const &, enum Rotation const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GROUNDEDCONSTRAINT #endif };