// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class HeavyBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_HEAVYBLOCK public: class HeavyBlock& operator=(class HeavyBlock const &) = delete; HeavyBlock(class HeavyBlock const &) = delete; HeavyBlock() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_HEAVYBLOCK MCVAPI void animateTick(class BlockSource &, class BlockPos const &, class Random &) const; MCVAPI bool falling() const; MCVAPI bool isFreeToFall(class BlockSource &, class BlockPos const &) const; MCVAPI void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const; MCVAPI void onLand(class BlockSource &, class BlockPos const &) const; MCVAPI void onPlace(class BlockSource &, class BlockPos const &) const; MCVAPI void startFalling(class BlockSource &, class BlockPos const &, class Block const &, bool) const; MCVAPI void tick(class BlockSource &, class BlockPos const &, class Random &) const; #endif //protected: MCAPI void checkSlide(class BlockSource &, class BlockPos const &) const; //private: MCAPI class BlockPos _findBottomSlidingBlock(class BlockSource &, class BlockPos const &) const; MCAPI void _scheduleCheck(class BlockSource &, class BlockPos const &, class Block const &, int) const; MCAPI void _tickBlocksAround2D(class BlockSource &, class BlockPos const &, class Block const &) const; protected: private: };