// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MoveToPOIGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class HideGoal : public MoveToPOIGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_HIDEGOAL public: class HideGoal& operator=(class HideGoal const &) = delete; HideGoal(class HideGoal const &) = delete; HideGoal() = delete; #endif public: /*0*/ virtual ~HideGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*16*/ virtual unsigned __int64 _getRepathTime() const; /*18*/ virtual class std::weak_ptr _getOwnedPOI(enum POIType) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_HIDEGOAL #endif //private: MCAPI void _sendSoundTheAlarmAchievement() const; private: };