// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here class StackResultStorageEntity; enum class HitResultType:int { TILE=0, ENTITY, ENTITY_OUT_OF_RANGE, NO_HIT, }; #undef BEFORE_EXTRA class HitResult { #define AFTER_EXTRA // Add Member There //char filler[112]; Vec3 startPos; //0 Vec3 rayDir; //12 HitResultType type; //24 FaceID face; //28 BlockPos endBpos; //32 Vec3 endPos; //44 uintptr_t actorRef; //56 uintptr_t unk64; int unk72; int unk76; //76 bool hitLiquid; //80 FaceID liquidFace; //81 BlockPos liquidBpos; //84 Vec3 liquidPos; //96 bool indirectHit; //108 //112 public: inline bool __fastcall isHit() { return (unsigned int)(*((int*)this + 6) - 2) > 1; } LIAPI FaceID getFacing(); LIAPI Vec3 getPos(); LIAPI bool isHitLiquid(); LIAPI bool isEntity(); LIAPI bool isTile(); LIAPI BlockPos getBlockPos(); LIAPI BlockPos getLiquidPos(); LIAPI FaceID getLiquidFacing(); //LIAPI Vec3 getLiquidHitPos(); LIAPI HitResultType getHitResultType(); #undef AFTER_EXTRA public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_HITRESULT #endif MCAPI HitResult(class HitResult const &); MCAPI HitResult(); MCAPI class HitResult & operator=(class HitResult &&); MCAPI class HitResult & operator=(class HitResult const &); };