// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Hopper { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_HOPPER public: class Hopper& operator=(class Hopper const &) = delete; Hopper(class Hopper const &) = delete; Hopper() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_HOPPER #endif //protected: MCAPI bool _addItem(class Container &, class ItemActor &); MCAPI bool _addItem(class BlockSource &, class Container &, class ItemStack &, int, int); MCAPI class Container * _getContainerInBlock(class BlockSource &, class Vec3 const &); MCAPI std::vector _getContainersAt(class BlockSource &, class Vec3 const &); MCAPI class ItemActor * _getItemAt(class BlockSource &, class Vec3 const &); MCAPI bool _isEmptyContainer(class Container &, int); MCAPI bool _isFullContainer(class BlockSource &, class Container &, int); MCAPI bool _pullInItems(class BlockSource &, class Container &, class Vec3 const &); MCAPI bool _pushOutItems(class BlockSource &, class Container &, class Vec3 const &, int); MCAPI bool _tryMoveInItem(class BlockSource &, class Container &, class ItemStack &, int, int, int); MCAPI bool _tryPushToComposter(class BlockSource &, class Container &, class BlockPos, int); MCAPI bool _tryTakeInItemFromSlot(class BlockSource &, class Container &, class Container &, int, int); protected: };