// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Feature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class IcePatchFeature : public Feature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ICEPATCHFEATURE public: class IcePatchFeature& operator=(class IcePatchFeature const &) = delete; IcePatchFeature(class IcePatchFeature const &) = delete; IcePatchFeature() = delete; #endif public: /*0*/ virtual ~IcePatchFeature(); /*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ICEPATCHFEATURE #endif };