// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class IgniteSubcomponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_IGNITESUBCOMPONENT public: class IgniteSubcomponent& operator=(class IgniteSubcomponent const &) = delete; IgniteSubcomponent(class IgniteSubcomponent const &) = delete; IgniteSubcomponent() = delete; #endif public: /*0*/ virtual ~IgniteSubcomponent(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void doOnHitEffect(class Actor &, class ProjectileComponent &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_IGNITESUBCOMPONENT MCVAPI void readfromJSON(class Json::Value &); MCVAPI void writetoJSON(class Json::Value &) const; #endif };