// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class IllagerBeastBlockedComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ILLAGERBEASTBLOCKEDCOMPONENT public: class IllagerBeastBlockedComponent& operator=(class IllagerBeastBlockedComponent const &) = delete; IllagerBeastBlockedComponent(class IllagerBeastBlockedComponent const &) = delete; IllagerBeastBlockedComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ILLAGERBEASTBLOCKEDCOMPONENT #endif MCAPI void onBlocked(class Actor &, class ActorDamageSource const &, class Actor &); };