// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ImprovedNoise { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_IMPROVEDNOISE public: class ImprovedNoise& operator=(class ImprovedNoise const &) = delete; ImprovedNoise(class ImprovedNoise const &) = delete; ImprovedNoise() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_IMPROVEDNOISE #endif MCAPI void _init(class Random &); MCAPI void _readArea(float *, class Vec3 const &, int, int, int, class Vec3 const &, float) const; //private: MCAPI void _blendCubeCorners(class Vec3 const &, int, int, int, float, float &, float &, float &, float &) const; private: };