// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class InstantDespawnSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_INSTANTDESPAWNSYSTEM public: class InstantDespawnSystem& operator=(class InstantDespawnSystem const &) = delete; InstantDespawnSystem(class InstantDespawnSystem const &) = delete; InstantDespawnSystem() = delete; #endif public: /*0*/ virtual ~InstantDespawnSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_INSTANTDESPAWNSYSTEM #endif };