// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class InventoryTransaction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_INVENTORYTRANSACTION public: class InventoryTransaction& operator=(class InventoryTransaction const &) = delete; InventoryTransaction() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_INVENTORYTRANSACTION #endif MCAPI InventoryTransaction(class InventoryTransaction const &); MCAPI void addAction(class InventoryAction const &); MCAPI enum InventoryTransactionError executeFull(class Player &, bool) const; MCAPI void forceBalanceTransaction(); MCAPI std::vector const & getActions(class InventorySource const &) const; MCAPI class std::function getVerifyFunction(class InventorySource const &) const; MCAPI void serialize(class BinaryStream &, bool) const; MCAPI enum InventoryTransactionError verifyFull(class Player &, bool) const; MCAPI ~InventoryTransaction(); //private: MCAPI void _dropCreatedItems(class Player &) const; MCAPI void addActionToContent(class InventoryAction const &); MCAPI void addItemToContent(class ItemStack const &, int); private: };