// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ItemStackBase.hpp" #define BEFORE_EXTRA // Add include headers & pre-declares #include "ItemStackNetIdVariant.hpp" #include "MC/I18n.hpp" #include "MC/PropertiesSettings.hpp" class Tag; class ItemActor; class CompoundTag; class ItemInstance; #undef BEFORE_EXTRA class ItemStack : public ItemStackBase { #define AFTER_EXTRA // Add new members to class ItemStackNetIdVariant mNetId; public: // The return value should be freed by the developer if it is no longer used LIAPI static ItemStack* create(); // The return value should be freed by the developer if it is no longer used LIAPI static ItemStack* create(std::string type, int count = 1); // The return value should be freed by the developer if it is no longer used LIAPI static ItemStack* create(std::unique_ptr tag); // The return value should be freed by the developer if it is no longer used LIAPI static ItemStack* create(short itemId, int aux,int count = 1); //LIAPI ItemStack* clone_s() const; //LIAPI static ItemStack fromItemInstance(ItemInstance const& ins); LIAPI std::string getTypeName() const; LIAPI int getAux() const; LIAPI int getCount() const; LIAPI bool setItem(ItemStack* newItem); LIAPI bool setLore(const std::vector& lores); LIAPI std::unique_ptr getNbt(); LIAPI bool setNbt(CompoundTag* nbt); //LIAPI string getStandardName(const Localization& language); #undef AFTER_EXTRA public: /*0*/ virtual ~ItemStack(); /*1*/ virtual void reinit(class Item const &, int, int); /*2*/ virtual void reinit(class BlockLegacy const &, int); /*3*/ virtual void setNull(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMSTACK #endif MCAPI ItemStack(); MCAPI ItemStack(class BlockLegacy const &, int); MCAPI ItemStack(class Block const &, int, class CompoundTag const *); MCAPI ItemStack(class Item const &); MCAPI ItemStack(class Item const &, int); MCAPI ItemStack(class Item const &, int, int); MCAPI ItemStack(class ItemStack const &); MCAPI void _assignNetIdVariant(class ItemStack const &) const; MCAPI void clientInitRequestId(class SimpleClientNetId const &); MCAPI class ItemStack getStrippedNetworkItem() const; MCAPI bool matchesAndNetIdVariantMatches(class ItemStack const &) const; MCAPI bool matchesNetIdVariant(class ItemStack const &) const; MCAPI class ItemStack & operator=(class ItemStack const &); MCAPI bool sameItemAndAuxAndBlockData(class ItemStack const &) const; MCAPI void serverInitNetId(); MCAPI void useAsFuel(); MCAPI bool useOn(class Actor &, int, int, int, unsigned char, float, float, float); MCAPI static class ItemStack const EMPTY_ITEM; MCAPI static class ItemStack fromTag(class CompoundTag const &); MCAPI static class ItemStack fromTag(class CompoundTag const &, class Level &); };