// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ItemStackNetManagerBase.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ItemStackNetManagerServer : public ItemStackNetManagerBase { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEMSTACKNETMANAGERSERVER public: class ItemStackNetManagerServer& operator=(class ItemStackNetManagerServer const &) = delete; ItemStackNetManagerServer(class ItemStackNetManagerServer const &) = delete; ItemStackNetManagerServer() = delete; #endif public: /*0*/ virtual ~ItemStackNetManagerServer(); /*2*/ virtual class SimpleClientNetId getRequestId() const; /*3*/ virtual bool retainSetItemStackNetIdVariant() const; /*4*/ virtual bool allowInventoryTransactionManager() const; /*6*/ virtual void onContainerScreenOpen(class ContainerScreenContext const &); /*7*/ virtual void onContainerScreenClose(); /*8*/ virtual class SparseContainer * initOpenContainer(class BlockSource &, enum ContainerEnumName, class ContainerWeakRef const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMSTACKNETMANAGERSERVER #endif MCAPI void _handleLegacyTransactionRequest(class SimpleClientNetId const &, std::vector>>> const &); MCAPI class gsl::final_action> _retainSetItemStackNetIdVariantScope(); MCAPI void handleRequestBatch(class ItemStackRequestBatch const &); MCAPI void startCrafting(bool, class BlockPos const &); };