// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ItemUseInventoryTransaction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEMUSEINVENTORYTRANSACTION public: class ItemUseInventoryTransaction& operator=(class ItemUseInventoryTransaction const &) = delete; ItemUseInventoryTransaction(class ItemUseInventoryTransaction const &) = delete; ItemUseInventoryTransaction() = delete; #endif public: /*0*/ virtual ~ItemUseInventoryTransaction(); /*1*/ virtual void read(class ReadOnlyBinaryStream &); /*2*/ virtual void write(class BinaryStream &) const; /*3*/ virtual enum InventoryTransactionError handle(class Player &, bool) const; /*4*/ virtual void onTransactionError(class Player &, enum InventoryTransactionError) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMUSEINVENTORYTRANSACTION #endif MCAPI void resendBlocksAroundArea(class Player &, class BlockPos const &, unsigned char) const; };