// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class JigsawBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_JIGSAWBLOCKACTOR public: class JigsawBlockActor& operator=(class JigsawBlockActor const &) = delete; JigsawBlockActor(class JigsawBlockActor const &) = delete; JigsawBlockActor() = delete; #endif public: /*0*/ virtual ~JigsawBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_JIGSAWBLOCKACTOR #endif MCAPI JigsawBlockActor(class BlockPos const &); };