// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class JigsawPlacement { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_JIGSAWPLACEMENT public: class JigsawPlacement& operator=(class JigsawPlacement const &) = delete; JigsawPlacement(class JigsawPlacement const &) = delete; JigsawPlacement() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_JIGSAWPLACEMENT #endif MCAPI JigsawPlacement(unsigned __int64, unsigned __int64, std::vector> &, class std::function (class StructurePoolElement const &, class BlockPos const &, enum Rotation const &, int, struct JigsawJunction &, class BoundingBox const &, class BlockPos const &)>, class Random &, class JigsawStructureRegistry const &, class Dimension &); MCAPI void addPieces(class StructurePoolElement const &, class BlockPos const &, enum Rotation const &); MCAPI ~JigsawPlacement(); //private: MCAPI void _addPiece(class PoolElementStructurePiece const &, class BlockPos const &, enum Rotation const &, class BlockPos const &, unsigned __int64); MCAPI bool _tryPlacingPiece(class PoolElementStructurePiece const &, class BoundingBox const &, class JigsawBlockInfo const &, class BlockPos const &, class StructureTemplatePool const *, class BlockPos const &, unsigned __int64); private: };