// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class JigsawStructureRegistry { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_JIGSAWSTRUCTUREREGISTRY public: class JigsawStructureRegistry& operator=(class JigsawStructureRegistry const &) = delete; JigsawStructureRegistry(class JigsawStructureRegistry const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_JIGSAWSTRUCTUREREGISTRY #endif MCAPI JigsawStructureRegistry(); MCAPI class JigsawStructureActorRulesRegistry & getJigsawStructureActorRulesRegistry(); MCAPI class JigsawStructureBlockRulesRegistry & getJigsawStructureBlockRulesRegistry(); MCAPI class JigsawStructureBlockTagRulesRegistry & getJigsawStructureBlockTagRulesRegistry(); MCAPI class JigsawStructureElementRegistry & getJigsawStructureElementRegistry(); MCAPI class StructureTemplatePool const * lookupByName(std::string) const; MCAPI void registerPool(std::unique_ptr &&); MCAPI ~JigsawStructureRegistry(); //private: MCAPI void clear(); private: };