// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class KickCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_KICKCOMMAND public: class KickCommand& operator=(class KickCommand const &) = delete; KickCommand(class KickCommand const &) = delete; KickCommand() = delete; #endif public: /*0*/ virtual ~KickCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_KICKCOMMAND #endif MCAPI static void setup(class CommandRegistry &); //private: MCAPI void _kickPlayer(class CommandOrigin const &, class CommandOutput &, class Player const &, class Level *, std::string const &, std::string const &) const; private: };