// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class KnockbackArmorUpdater { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_KNOCKBACKARMORUPDATER public: class KnockbackArmorUpdater& operator=(class KnockbackArmorUpdater const &) = delete; KnockbackArmorUpdater(class KnockbackArmorUpdater const &) = delete; KnockbackArmorUpdater() = delete; #endif public: /*0*/ virtual ~KnockbackArmorUpdater(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual void __unk_vfn_11(); /*12*/ virtual void __unk_vfn_12(); /*13*/ virtual void __unk_vfn_13(); /*14*/ virtual void __unk_vfn_14(); /*15*/ virtual void __unk_vfn_15(); /*16*/ virtual void __unk_vfn_16(); /*17*/ virtual void __unk_vfn_17(); /*18*/ virtual void __unk_vfn_18(); /*19*/ virtual void __unk_vfn_19(); /*20*/ virtual enum EventResult onActorEquippedArmor(class Actor &, class ItemInstance const &, enum ArmorSlot); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_KNOCKBACKARMORUPDATER #endif };