// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LargeCaveFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LARGECAVEFEATURE public: class LargeCaveFeature& operator=(class LargeCaveFeature const &) = delete; LargeCaveFeature(class LargeCaveFeature const &) = delete; LargeCaveFeature() = delete; #endif public: /*0*/ virtual ~LargeCaveFeature(); /*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LARGECAVEFEATURE #endif MCAPI void apply(class BlockVolume &, class ChunkPos const &, class BiomeSource &, class Random &, unsigned int); //protected: MCAPI void addFeature(class BlockVolume &, class BiomeSource &, class ChunkPos const &, class Random &, int, int); MCAPI void addTunnel(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, float, float, float, int, int, float) const; protected: };