// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LayerBiomeSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LAYERBIOMESOURCE public: class LayerBiomeSource& operator=(class LayerBiomeSource const &) = delete; LayerBiomeSource(class LayerBiomeSource const &) = delete; LayerBiomeSource() = delete; #endif public: /*0*/ virtual ~LayerBiomeSource(); /*1*/ virtual void fillBiomes(class LevelChunk &) const; /*2*/ virtual class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const = 0; /*3*/ virtual bool containsOnly(int, int, int, class gsl::span) const = 0; /*4*/ virtual class Biome const * getBiome(int, int) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LAYERBIOMESOURCE #endif //protected: MCAPI void _getBiomeArea(class Layer const &, class BoundingBox const &, unsigned int, class BiomeArea &) const; protected: };