// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LeadItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEADITEM public: class LeadItem& operator=(class LeadItem const &) = delete; LeadItem(class LeadItem const &) = delete; LeadItem() = delete; #endif public: /*0*/ virtual ~LeadItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEADITEM #endif MCAPI static bool bindPlayerMobs(class Actor &, int, int, int, class ItemInstance *); MCAPI static bool canBindPlayerMobs(class Actor const &, class BlockPos const &); };