// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LeafBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEAFBLOCK public: class LeafBlock& operator=(class LeafBlock const &) = delete; LeafBlock(class LeafBlock const &) = delete; LeafBlock() = delete; #endif public: /*0*/ virtual ~LeafBlock(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*18*/ virtual void __unk_vfn_18(); /*21*/ virtual bool canProvideSupport(class Block const &, unsigned char, enum BlockSupportType) const; /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual bool canContainLiquid() const; /*52*/ virtual void __unk_vfn_52(); /*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*84*/ virtual bool breaksFallingBlocks(class Block const &) const; /*87*/ virtual void __unk_vfn_87(); /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const; /*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector *, float, int, bool) const; /*95*/ virtual void __unk_vfn_95(); /*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const; /*109*/ virtual void __unk_vfn_109(); /*113*/ virtual class Color getMapColor(class BlockSource &, class BlockPos const &) const; /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*126*/ virtual enum BlockRenderLayer getRenderLayer(class Block const &, class BlockSource &, class BlockPos const &) const; /*130*/ virtual int getColor(class BlockSource &, class BlockPos const &, class Block const &) const; /*133*/ virtual bool isSeasonTinted(class Block const &, class BlockSource &, class BlockPos const &) const; /*134*/ virtual void onGraphicsModeChanged(bool, bool, bool); /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*164*/ virtual class ItemInstance getExtraResourceItem(class Block const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEAFBLOCK #endif MCAPI LeafBlock(std::string const &, int, class WeakPtr); MCAPI class Color getSeasonsColor(class BlockSource &, class BlockPos const &, int, int) const; MCAPI static bool isDeepLeafBlock(class BlockSource &, class BlockPos const &); MCAPI static void runDecay(class BlockSource &, class BlockPos const &, int); };