// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LeashFenceKnotActor : public Actor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEASHFENCEKNOTACTOR public: class LeashFenceKnotActor& operator=(class LeashFenceKnotActor const &) = delete; LeashFenceKnotActor(class LeashFenceKnotActor const &) = delete; LeashFenceKnotActor() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~LeashFenceKnotActor(); /*11*/ virtual void remove(); /*30*/ virtual void __unk_vfn_30(); /*33*/ virtual void teleportTo(class Vec3 const &, bool, int, int, struct ActorUniqueID const &); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*87*/ virtual bool isPickable(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*217*/ virtual bool getInteraction(class Player &, class ActorInteraction &, class Vec3 const &); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); /*256*/ virtual void _onSizeUpdated(); /*257*/ virtual void __unk_vfn_257(); /*258*/ virtual void __unk_vfn_258(); /*259*/ virtual void __unk_vfn_259(); /*260*/ virtual void __unk_vfn_260(); /*261*/ virtual void __unk_vfn_261(); /*262*/ virtual void __unk_vfn_262(); /*263*/ virtual bool wouldSurvive(class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEASHFENCEKNOTACTOR MCVAPI void dropItem(); MCVAPI int getHeight() const; MCVAPI int getWidth() const; MCVAPI void setDir(int); #endif MCAPI int numberofAnimalsAttached(); };