// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LeashableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEASHABLECOMPONENT public: class LeashableComponent& operator=(class LeashableComponent const &) = delete; LeashableComponent(class LeashableComponent const &) = delete; LeashableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEASHABLECOMPONENT #endif MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); MCAPI void leash(class Actor &, class Actor &); MCAPI void unleash(class Actor &); };