// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ChunkSource.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LegacyChunkStorage : public ChunkSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEGACYCHUNKSTORAGE public: class LegacyChunkStorage& operator=(class LegacyChunkStorage const &) = delete; LegacyChunkStorage(class LegacyChunkStorage const &) = delete; LegacyChunkStorage() = delete; #endif public: /*0*/ virtual ~LegacyChunkStorage(); /*9*/ virtual void loadChunk(class LevelChunk &, bool); /*11*/ virtual bool saveLiveChunk(class LevelChunk &); /*14*/ virtual void acquireDiscarded(class std::unique_ptr); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEGACYCHUNKSTORAGE #endif //private: MCAPI bool _isImported(class ChunkPos const &); MCAPI bool _loadChunk(class LevelChunk &); MCAPI void _loadEntities(); MCAPI void _markChunkAsImported(class ChunkPos const &); MCAPI bool _openRegionFile(); private: };