// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LegacyJigsawPlacement { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEGACYJIGSAWPLACEMENT public: class LegacyJigsawPlacement& operator=(class LegacyJigsawPlacement const &) = delete; LegacyJigsawPlacement(class LegacyJigsawPlacement const &) = delete; LegacyJigsawPlacement() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEGACYJIGSAWPLACEMENT #endif MCAPI void addPieces(std::vector> &, class StructurePoolElement const &, class Random &, class BlockPos const &, enum Rotation const &, class JigsawStructureRegistry const &, class Dimension &); MCAPI ~LegacyJigsawPlacement(); //private: MCAPI void _addPiece(std::vector> &, class PoolElementStructurePiece const &, class Random &, class BlockPos const &, enum Rotation const &, class JigsawStructureRegistry const &, class Dimension &, class BlockVolume &, class BlockPos const &); MCAPI bool _tryPlacingPiece(std::vector> &, class PoolElementStructurePiece const &, class Random &, class JigsawBlockInfo const &, class BoundingBox const &, std::vector &, class BlockPos const &, class StructureTemplatePool const *, class JigsawStructureRegistry const &, class Dimension &, class BlockVolume &, class BlockPos const &); private: };