// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ContainerModel.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LevelContainerModel : public ContainerModel { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELCONTAINERMODEL public: class LevelContainerModel& operator=(class LevelContainerModel const &) = delete; LevelContainerModel(class LevelContainerModel const &) = delete; LevelContainerModel() = delete; #endif public: /*0*/ virtual void containerContentChanged(int); /*1*/ virtual ~LevelContainerModel(); /*2*/ virtual void postInit(); /*3*/ virtual void releaseResources(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual class ContainerWeakRef getContainerWeakRef() const; /*12*/ virtual void __unk_vfn_12(); /*14*/ virtual bool isValid(); /*15*/ virtual void __unk_vfn_15(); /*16*/ virtual void __unk_vfn_16(); /*19*/ virtual void __unk_vfn_19(); /*20*/ virtual class Container * _getContainer() const; /*21*/ virtual int _getContainerOffset() const; /*22*/ virtual void _onItemChanged(int, class ItemStack const &, class ItemStack const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELCONTAINERMODEL #endif MCAPI LevelContainerModel(enum ContainerEnumName, int, class Player &, enum BlockActorType, class BlockPos const &, enum ContainerCategory); MCAPI LevelContainerModel(enum ContainerEnumName, int, class Player &, struct ActorUniqueID, enum ContainerCategory); //private: MCAPI void _refreshSlot(int); private: };