// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "RakNet.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LevelData { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELDATA public: class LevelData& operator=(class LevelData const &) = delete; LevelData(class LevelData const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELDATA #endif MCAPI LevelData(); MCAPI LevelData(class LevelSettings const &, std::string const &, enum GeneratorType, class BlockPos const &, bool, enum EducationEditionOffer, float, float); MCAPI struct LevelDataValue const * _getValue(class StringKey const &) const; MCAPI bool achievementsWillBeDisabledOnLoad() const; MCAPI std::unique_ptr createTag() const; MCAPI enum GameType getGameType() const; MCAPI enum GeneratorType getGenerator() const; MCAPI class CompoundTag & getLoadedPlayerTag(); MCAPI unsigned int getSeed() const; MCAPI class BlockPos const & getSpawnPos() const; MCAPI void getTagData(class CompoundTag const &); MCAPI bool hasExperimentalGameplayEnabled() const; MCAPI class LevelData & operator=(class LevelData &&); MCAPI void setEducationOid(std::string const &); MCAPI void setGameType(enum GameType); MCAPI void setGenerator(enum GeneratorType); MCAPI void setSeed(unsigned int); MCAPI void setSpawnPos(class BlockPos const &); MCAPI void setTagData(class CompoundTag &) const; MCAPI void touchLastLoadedWithVersion(); MCAPI void v1_read(class RakNet::BitStream &, enum StorageVersion); MCAPI ~LevelData(); };